Click on the green buttons that describe your target platform. Only supported platforms will be shown. NVIDIA CUDA TOOLKIT 10.2.89 RN-06722-001 v10.2 August 2020 Release Notes for Windows, Linux, and Mac OS.
- Cuda Driver Mac Os
- Cuda Driver For Mac Archive File
- Mac Cuda Driver Update Required
- Cuda For Mac
- Cuda Driver For Mac Archive Version
Understand the GPU and GPU driver requirements for Premiere Pro for the October 2018 and later releases of Premiere Pro (version 13.0 and later)
After upgrading to Premiere Pro version 13.0, there may be driver issues, and you may need to upgrade your driver.
Some of the driver issues that you could face are:
- Green, pink, or purple streaks in Premiere Rush and Premiere Pro after importing a file or in the exported file. For more information on fixing this error, see Green and pink video in Premiere Pro CC 13.0 or Premiere Rush CC 1.0.
- Renderer option is grayed out when you navigate to File > Project Settings > General.
- Intermittent crash while editing.
- No previews, garbled previews, frame drops, performance issues including slow playback or frame glitches. This article explains what’s needed for using CUDA, Intel, and Apple Metal graphics with the 2019 versions of Premiere Pro (13.0 and higher).
Adobe strongly recommends updating to Nvidia studio driver 451.77 or later when using Premiere Pro. Istonsoft for mac.
NVIDIA CUDA graphics acceleration requires CUDA 10.1 drivers.
CUDA is not a requirement for running the Adobe video apps, but if you prefer CUDA graphics acceleration, you must have CUDA 10.1 drivers from NVIDIA installed on your system before upgrading to Premiere Pro versions 13.0 and later. Ogg converter for mac.
You can run Premiere Pro with the latest GeForce series GPUs or Quadro Series cards.
These drivers are updated regularly so check the NVIDA website to be sure you have the most current version for your GPU.
You can find the latest GPU drivers here:
Updating display driver and CUDA 10.1 driver for macOS
Here are the requirements for running CUDA 10.1 on macOS:
- Requires macOS 10.13.6 (most recent version of High Sierra).
- A current NVIDIA GPU with at least 4 GB of memory.
- NVIDIA display driver version 387.10.10.10.40.128.
Note:
macOS10.14 (Mojave) does not currently support CUDA.
Make sure you update the device driver before you install the CUDA driver. You can update the device driver from the following locations:
- Display driver: 387.10.10.10.40.128 (direct download)
- CUDA driver: 130_macos (direct download).
Adobe supports those versions of Windows and macOS that are still actively supported by Microsoft and Apple. For macOS, that typically means the three most recent versions.
That holds true for the latest releases as well. However to realize the performance benefits of Apple’s Metal graphics acceleration, the 2019 version of Premiere Pro needs to run on either macOS 10.13 (High Sierra) or the recently launched 10.14 (Mojave).
You can still run Premiere Pro on macOS 10.12 using OpenCL graphics acceleration, but Metal provides 15-20 percent faster rendering and Adobe recommends it for optimum performance.
Premiere Pro versions 13.0 and later require a recent version of the Intel graphics driver. Your Intel driver version has to be version 27.20.100.8476 or above to avoid any stability and performance issues. We recommend updating your Intel drivers to the above drivers.
Note:
![Cuda Driver For Mac Archive Cuda Driver For Mac Archive](/uploads/1/2/7/3/127390935/360972306.png)
100.8476 refers to the last two places of the complete version of the Intel driver (i.e. 27.20.100.8476)
Adobe recommends that you try to obtain a compatible driver from your PC manufacturer. If a compatible version is not available, Intel makes a generic version available on its website: https://downloadcenter.intel.com/download/27988.
Note:
If your driver is older than 100.6286 and your PC manufacturer does not provide a compatible version, it is recommended that you do not install a version later than 100.6286 from the Intel site. Driver version 100.6444 is a Windows DCH driver which does not install cleanly on top of older, legacy drivers.
Cuda Driver Mac Os
Adobe highly recommends making a backup of your system, first. If you have difficulty installing the driver, see: https://www.intel.com/content/www/us/en/support/articles/000005629.html.
If you are using a system with dual GPUs, then:
- Premiere Pro with Open CL: Premiere Pro first checks for the Intel/AMD driver.
- Premiere Pro with CUDA: Premiere Pro first checks for the NVIDIA driver.
CUDA Toolkit Documentation - v10.2.89 (older) - Last updated November 28, 2019 - Send Feedback
- Release Notes
- The Release Notes for the CUDA Toolkit.
- EULA
- The End User License Agreements for the NVIDIA CUDA Toolkit, the NVIDIA CUDA Samples, the NVIDIA Display Driver, and NVIDIA NSight (Visual Studio Edition).
Installation Guides
- Quick Start Guide
- This guide provides the minimal first-steps instructions for installation and verifying CUDA on a standard system.
- Installation Guide Windows
- This guide discusses how to install and check for correct operation of the CUDA Development Tools on Microsoft Windows systems.
- Installation Guide Mac OS X
- This guide discusses how to install and check for correct operation of the CUDA Development Tools on Mac OS X systems.
- Installation Guide Linux
- This guide discusses how to install and check for correct operation of the CUDA Development Tools on GNU/Linux systems.
Programming Guides
- Programming Guide
- This guide provides a detailed discussion of the CUDA programming model and programming interface. It then describes the hardware implementation, and provides guidance on how to achieve maximum performance. The appendices include a list of all CUDA-enabled devices, detailed description of all extensions to the C++ language, listings of supported mathematical functions, C++ features supported in host and device code, details on texture fetching, technical specifications of various devices, and concludes by introducing the low-level driver API.
- Best Practices Guide
- This guide presents established parallelization and optimization techniques and explains coding metaphors and idioms that can greatly simplify programming for CUDA-capable GPU architectures. The intent is to provide guidelines for obtaining the best performance from NVIDIA GPUs using the CUDA Toolkit.
- Maxwell Compatibility Guide
- This application note is intended to help developers ensure that their NVIDIA CUDA applications will run properly on GPUs based on the NVIDIA Maxwell Architecture. This document provides guidance to ensure that your software applications are compatible with Maxwell.
- Pascal Compatibility Guide
- This application note is intended to help developers ensure that their NVIDIA CUDA applications will run properly on GPUs based on the NVIDIA Pascal Architecture. This document provides guidance to ensure that your software applications are compatible with Pascal.
- Volta Compatibility Guide
- This application note is intended to help developers ensure that their NVIDIA CUDA applications will run properly on GPUs based on the NVIDIA Volta Architecture. This document provides guidance to ensure that your software applications are compatible with Volta.
- Turing Compatibility Guide
- This application note is intended to help developers ensure that their NVIDIA CUDA applications will run properly on GPUs based on the NVIDIA Turing Architecture. This document provides guidance to ensure that your software applications are compatible with Turing.
- Kepler Tuning Guide
- Kepler is NVIDIA's 3rd-generation architecture for CUDA compute applications. Applications that follow the best practices for the Fermi architecture should typically see speedups on the Kepler architecture without any code changes. This guide summarizes the ways that applications can be fine-tuned to gain additional speedups by leveraging Kepler architectural features.
- Maxwell Tuning Guide
- Maxwell is NVIDIA's 4th-generation architecture for CUDA compute applications. Applications that follow the best practices for the Kepler architecture should typically see speedups on the Maxwell architecture without any code changes. This guide summarizes the ways that applications can be fine-tuned to gain additional speedups by leveraging Maxwell architectural features.
- Pascal Tuning Guide
- Pascal is NVIDIA's 5th-generation architecture for CUDA compute applications. Applications that follow the best practices for the Maxwell architecture should typically see speedups on the Pascal architecture without any code changes. This guide summarizes the ways that applications can be fine-tuned to gain additional speedups by leveraging Pascal architectural features.
- Volta Tuning Guide
- Volta is NVIDIA's 6th-generation architecture for CUDA compute applications. Applications that follow the best practices for the Pascal architecture should typically see speedups on the Volta architecture without any code changes. This guide summarizes the ways that applications can be fine-tuned to gain additional speedups by leveraging Volta architectural features.
- Turing Tuning Guide
- Turing is NVIDIA's 7th-generation architecture for CUDA compute applications. Applications that follow the best practices for the Pascal architecture should typically see speedups on the Turing architecture without any code changes. This guide summarizes the ways that applications can be fine-tuned to gain additional speedups by leveraging Turing architectural features.
- PTX ISA
- This guide provides detailed instructions on the use of PTX, a low-level parallel thread execution virtual machine and instruction set architecture (ISA). PTX exposes the GPU as a data-parallel computing device.
- Developer Guide for Optimus
- This document explains how CUDA APIs can be used to query for GPU capabilities in NVIDIA Optimus systems.
- Video Decoder
- NVIDIA Video Decoder (NVCUVID) is deprecated. Instead, use the NVIDIA Video Codec SDK (https://developer.nvidia.com/nvidia-video-codec-sdk).
- PTX Interoperability
- This document shows how to write PTX that is ABI-compliant and interoperable with other CUDA code.
- Inline PTX Assembly
- This document shows how to inline PTX (parallel thread execution) assembly language statements into CUDA code. It describes available assembler statement parameters and constraints, and the document also provides a list of some pitfalls that you may encounter.
- CUDA Occupancy Calculator
- The CUDA Occupancy Calculator allows you to compute the multiprocessor occupancy of a GPU by a given CUDA kernel.
CUDA API References
- CUDA Runtime API
- The CUDA runtime API.
- CUDA Driver API
- The CUDA driver API.
- CUDA Math API
- The CUDA math API.
- cuBLAS
- The cuBLAS library is an implementation of BLAS (Basic Linear Algebra Subprograms) on top of the NVIDIA CUDA runtime. It allows the user to access the computational resources of NVIDIA Graphical Processing Unit (GPU), but does not auto-parallelize across multiple GPUs.
- NVBLAS
- The NVBLAS library is a multi-GPUs accelerated drop-in BLAS (Basic Linear Algebra Subprograms) built on top of the NVIDIA cuBLAS Library.
- nvJPEG
- The nvJPEG Library provides high-performance GPU accelerated JPEG decoding functionality for image formats commonly used in deep learning and hyperscale multimedia applications.
- cuFFT
- The cuFFT library user guide.
- nvGRAPH
- The nvGRAPH library user guide.
- cuRAND
- The cuRAND library user guide.
- cuSPARSE
- The cuSPARSE library user guide.
- NPP
- NVIDIA NPP is a library of functions for performing CUDA accelerated processing. The initial set of functionality in the library focuses on imaging and video processing and is widely applicable for developers in these areas. NPP will evolve over time to encompass more of the compute heavy tasks in a variety of problem domains. The NPP library is written to maximize flexibility, while maintaining high performance.
- NVRTC (Runtime Compilation)
- NVRTC is a runtime compilation library for CUDA C++. It accepts CUDA C++ source code in character string form and creates handles that can be used to obtain the PTX. The PTX string generated by NVRTC can be loaded by cuModuleLoadData and cuModuleLoadDataEx, and linked with other modules by cuLinkAddData of the CUDA Driver API. This facility can often provide optimizations and performance not possible in a purely offline static compilation.
- Thrust
- The Thrust getting started guide.
- cuSOLVER
- The cuSOLVER library user guide.
Miscellaneous
- CUDA Samples
- This document contains a complete listing of the code samples that are included with the NVIDIA CUDA Toolkit. It describes each code sample, lists the minimum GPU specification, and provides links to the source code and white papers if available.
- CUDA Demo Suite
- This document describes the demo applications shipped with the CUDA Demo Suite.
- CUPTI
- The CUPTI-API. The CUDA Profiling Tools Interface (CUPTI) enables the creation of profiling and tracing tools that target CUDA applications.
- Debugger API
- The CUDA debugger API.
- Compute Sanitizer API
- The Compute Sanitizer API is for creating the sanitizing and tracing tools for CUDA applications.
- GPUDirect RDMA
- A technology introduced in Kepler-class GPUs and CUDA 5.0, enabling a direct path for communication between the GPU and a third-party peer device on the PCI Express bus when the devices share the same upstream root complex using standard features of PCI Express. This document introduces the technology and describes the steps necessary to enable a GPUDirect RDMA connection to NVIDIA GPUs within the Linux device driver model.
- vGPU
- vGPUs that support CUDA.
Cuda Driver For Mac Archive File
Tools
- NVCC
- This is a reference document for nvcc, the CUDA compiler driver. nvcc accepts a range of conventional compiler options, such as for defining macros and include/library paths, and for steering the compilation process.
- CUDA-GDB
- The NVIDIA tool for debugging CUDA applications running on Linux and Mac, providing developers with a mechanism for debugging CUDA applications running on actual hardware. CUDA-GDB is an extension to the x86-64 port of GDB, the GNU Project debugger.
- CUDA-MEMCHECK
- CUDA-MEMCHECK is a suite of run time tools capable of precisely detecting out of bounds and misaligned memory access errors, checking device allocation leaks, reporting hardware errors and identifying shared memory data access hazards.
- Nsight Eclipse Edition
- Nsight Eclipse Edition getting started guide
- Nsight Eclipse Plugins Installation Guide
- Nsight Eclipse Plugins Installation Guide
- Nsight Eclipse Plugins Edition
- Nsight Eclipse Plugins Edition getting started guide
- Nsight Compute
- The NVIDIA Nsight Compute is the next-generation interactive kernel profiler for CUDA applications. It provides detailed performance metrics and API debugging via a user interface and command line tool.
- Profiler
- This is the guide to the Profiler.
- CUDA Binary Utilities
- The application notes for cuobjdump, nvdisasm, and nvprune.
- GPU Library Advisor
- The NVIDIA GPU Library Advisor is no longer supported. For documentation on using the GPU Library Advisor in prior releases of CUDA, see the documentation archive at
Mac Cuda Driver Update Required
White Papers
- Floating Point and IEEE 754
- A number of issues related to floating point accuracy and compliance are a frequent source of confusion on both CPUs and GPUs. The purpose of this white paper is to discuss the most common issues related to NVIDIA GPUs and to supplement the documentation in the CUDA C++ Programming Guide.
- Incomplete-LU and Cholesky Preconditioned Iterative Methods
- In this white paper we show how to use the cuSPARSE and cuBLAS libraries to achieve a 2x speedup over CPU in the incomplete-LU and Cholesky preconditioned iterative methods. We focus on the Bi-Conjugate Gradient Stabilized and Conjugate Gradient iterative methods, that can be used to solve large sparse nonsymmetric and symmetric positive definite linear systems, respectively. Also, we comment on the parallel sparse triangular solve, which is an essential building block in these algorithms.
Cuda For Mac
Application Notes
- CUDA for Tegra
- This application note provides an overview of NVIDIA® Tegra® memory architecture and considerations for porting code from a discrete GPU (dGPU) attached to an x86 system to the Tegra® integrated GPU (iGPU). It also discusses EGL interoperability.
Cuda Driver For Mac Archive Version
Compiler SDK
- libNVVM API
- The libNVVM API.
- libdevice User's Guide
- The libdevice library is an LLVM bitcode library that implements common functions for GPU kernels.
- NVVM IR
- NVVM IR is a compiler IR (internal representation) based on the LLVM IR. The NVVM IR is designed to represent GPU compute kernels (for example, CUDA kernels). High-level language front-ends, like the CUDA C compiler front-end, can generate NVVM IR.